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Posts Tagged ‘Motion’

Can we ruin it? Yes we can!

Tuesday, April 27th, 2010

The new, CG series of ‘Bob The Builder’ is a triumph of expense-saving over art and craft.

As a father to a young family, I see more than my fair share of TV shows aimed at the under-fives. As has always been the case with kids’ TV, there’s a real mix of good stuff and awful dross. However, the long-running series usually have something going for them, which is why they continue to be commissioned. Bob The Builder was one such show, which has clearly struck a chord with lots of kids over the years. While not my son’s favourite show, it usually holds his interest, and I didn’t mind watching it, as the stop-motion animation was smooth, and the models nicely made. This is now no longer the case.

The original Bob The Builder (© BBC)

The original Bob The Builder (© BBC)

 

Stop-motion stopping

Last year, I had the pleasure of meeting the animator Barry Purves, behind such legendary shows as Wind In The Willows and Chorlton & The Wheelies. He told me how the demand for costly stop-motion is dropping at an alarming rate, and that even the next series of Bob The Builder was to be made in CG. This was disappointing, if not exactly surprising news.

The new, terrible, CG Bob The Builder. (© HiT Entertainment)

The new, terrible, CG Bob The Builder. (© HiT Entertainment)

 

However, what was surprising was how shockingly awful the show is. Considering its legacy, I was expecting some tastefully and carefully produced animation, the kind where you’re not sure if it’s CG or not. However, it’s the worst kind of pile-’em-high, sell-’em-cheap programme making, with absolutely none of the charm of its stop-motion predecessor. Colours are garish (as opposed to the bright, but balanced palette of yore), the animation of the characters is robotic and springy, and the re-use of assets inexcusable (I saw Bob making a brick wall, where every brick had the exact same shading and texture). This, combined with textures that would look shoddy on a Playstation 2 game, makes for a stultifyingly depressing watch. Of course, my son hasn’t noticed the difference – he’s two years old – and this will have been precisely the justification made in the board room when the decision was made to switch.

But children aren’t stupid, and as my son gets older, he’ll be able to tell the difference between good and bad, which is when he’ll tire of rubbish like this.

 

Craft, heart and charm

Yes, stop-motion animation is expensive and time consuming, but it also affords the creator the opportunity to imbue real character and emotional expression into a film. Just look at the utterly delightful Timmy Time, made by Aardman. There are little details throughout that make this great fun to watch. The model making is exceptional, and it’s at times genuinely funny.

The delightful, stop-motion Timmy Time (© Aardman Animations Ltd)

The delightful, stop-motion Timmy Time (© Aardman Animations Ltd)

 

This isn’t an anti-CG article. Apart from the obvious people like Pixar, there’s loads of great CG animation out there. Just look at the beautiful and spellbinding adaption of the Oliver Jeffers book Lost and Found. It’s been created with great care and charm. It also does things that would have been nigh on impossible to do with traditional techniques, such as the quite brilliant storm sequence.

 

The animated adaption of The Gruffalo was also an excellent example of CG animation that takes its cues from traditional stop-motion animation, but builds on it with the capabilities of CG. Bob The Builder does none of this.

 

Lowering expectations

What irks me the most is that technology should be showing children that anything is possible, and that you just need imagination to make things happen. What Bob The Builder does is show kids that using computers allows you to be lazy, uninspired, cheap and artless.

Decode at the V&A

Wednesday, December 16th, 2009

I headed down to London to see the Decode exhibition at the V&A. Based around the notions of data visualisation, technology and interactivity, it was a small yet flab-free exhibition that was impressive and fun.

The entrance to the exhibition was strewn with fabricated foliage, which responded to sound and movement, responding with light and sound, prompting entrants to stamp their feet a lot!

 

Generative

Following this, there were a number of pieces of generative art – works which run procedurally, either by preset programming, or responding to data. Perennial Flash hero Joshua Davis had a nice looking piece, while a work by Universal Everything felt a lot less ‘techy’, almost painterly, as it built, shifted and reinvented itself.

Swarm Draw by Joshua Davis

Swarm Draw by Joshua Davis

 

Sound and vision

Radiohead’s mind-boggling interactive video for House of Cards, by James Frost, was there, looking great on a hi-def touchscreen, allowing users to move it around as it played. Have a go of it yourself here (note, it takes a while to load, but it’s worth it).

House of Cards by James Frost

House of Cards by James Frost

 

There was a nice piece by Flight 404 (who coded one of iTunes’ music visualisers, fact fans) which reacted to sound, although I felt a bit of a fool shouting and coughing at the screen to make the imagery react. It’s a really interesting piece, especially as the relationship between sound and visuals is a minor obsession of mine.

Solar by Flight404

Solar by Flight404

 

Fun and games

Many of the more overt interactive pieces are clearly influenced by video games. Sennep’s piece ‘Dandelion’, where the user holds a ‘real’ hairdryer, and uses it to blow away seeds on a digital dandelion clock, was a combination of Nintendogs (a DS game where you pamper virtual puppies), and outstanding Playstation 3 game Flower. Another piece was very reminiscent of groundbreaking music toy Electroplankton.

Dandelion by Sennep

Dandelion by Sennep

 

What was nice about the exhibition was that not everything was screen-based, with a few more tactile, mechanical pieces too. By far the most impressive piece for me was Daniel Rozin’s ‘Weave Mirror’, comprising hundreds of wheels, coloured from white, gradating to black, which rotated to form a greyscale image of the viewer as they stood in front of it. While the programming and planning behind it was incredibly complex, what was most satisfying was the sound it made as it changed, reminiscent of pre-digital train departure boards (clickety clickety click).

Weave Mirror by Daniel Rozin, taking a picture of me taking a picture of it!

Weave Mirror by Daniel Rozin, taking a picture of me taking a picture of it!

 

Just the beginning

It was a very satisfying exhibition to experience, and I applaud the permission of photography and video, which obviously allows people to record specific instances of works which by their nature are fleeting. What I do feel though is that the ideas and execution on show here is only scratching the surface of what could be possible, both in terms of how data could be presented and used, and in real-world applications that could enrich and improve peoples’ lives. It’s certainly gotten me thinking.

Decode runs until 11th April 2010. Find out more about Decode here

A new way of seeing music?

Wednesday, April 22nd, 2009

Having been letting iTunes’ most recent music visualisers caress my eyeballs and synapses recently, I’ve been thinking about how visual representations of music could be taken forward. Sure, Apple’s latest visualisers are absolutely beautiful - graceful, colourful, and very slick. But essentially they still behave much like the visualisers of ten years ago. They still just act as animated wallpaper, regardless of how gorgeous they are.

Screen grab of iTunes' "Jelly" music visualiser

It’s something that really interests me. As music continues to migrate to digital platforms, the visual and tactile aspect of it is lost. Bad enough was the scaling down from gatefold vinyl record sleeves to CD cases (although there are some wonderful CD packaging designs out there), but from CD to digital, we lose nearly everything. Perhaps visualisers which reflected the tone of the music could bring an element of the visual back into music appreciation.

For example, what I would love to see (or even work on) would be real-time music visualisation which had a true link with the music, rather than just pulsing in time with the beats, etc.

Screen grab of the Star Guitar Chemical Brothers video, by Michel Gondry

Screen grab of the "Star Guitar" Chemical Brothers video, by Michel Gondry

I love Michel Gondry’s video for the Chemical Brothers track Star Guitar. I first saw this from about halfway through, and didn’t realise what was going on, and thought it was just an ironically dully video for a dance track. However, when I saw it again, and realised that every element in the video represented a different sound in the track, I was hugely impressed.

Of course, Gondry’s video is painstakingly built, based on prior knowledge of the music, but surely once the idea has been established, some clever individuals should be able to, say, build a library of landscape elements, and have software scan audio tracks to detect commonly-occuring sounds, and attribute an appropriate visual asset?

I would love to design a visualiser based around architecture. How exciting it would be to see a randomly-built structure form before your eyes, to the soundtrack to one of your favourite songs! Structures could form, and deform, depending on the pace/volume/whatever of the track. Perhaps the style of music could inform the style of architecture. A Philip Glass symphony would generate a huge, but uniform housing complex. A three minute pop song would build a small but perfectly-formed cottage. A Black Sabbath track could build a huge, ominous gothic tower.

It wouldn’t need to be limited to architecture - anything could be generated. Plants, faces, maps of imaginary places. On discussing this subject with my good friend Imran, he pointed me to some experimental algorithmic work - check it out.

Looks like the result of a town planning meeting chaired by the Cubists! But you can see that there’s huge potential to be tapped by linking digital music to something more than pretty, but ultimately empty, pictures.

If anyone has the technical capability to develop something like this, it would be lovely to hear from you.