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Posts Tagged ‘Print’

Creative Networks - Patrick Burgoyne from Creative Review

Friday, June 26th, 2009

It was a full house in the lecture theatre at Leeds College of Art & Design last night, for June’s Creative Networks get-together. There was a nice pre-talk vibe due to it coinciding with the end-of-year shows for the various creative courses at the college. A jazz band was playing, and I didn’t hear any complaints about the prevalence of free food and wine! Unfortunately time restraints meant I only got to the venue 20 minutes before the main event, and only the Visual Communications exhibit was still open afterwards. However, that show was very inspiring, and I picked up a good few business cards to check out later.

Creative Networks has a reputation for bagging noteworthy speakers, with this evening’s being no less distinguished. Creative Review editor Patrick Burgoyne was here to give a talk entitled ‘Labels and where to stick them’.

Covers

Burgoyne opened with a brief history of the visual style of Creative Review’s covers. We saw a number of covers spanning the magazine’s 29 year life span, from its distinctly ’80s-looking early designs, through to the present day. It’s easy to laugh at the earlier covers, but obviously it’s the job of a title like Creative Review to reflect the visual styles that help shape culture at that time. It was interesting that Burgoyne admitted they have always struggled with doing something interesting with the magazine’s masthead, seeing as it’s a relatively unwieldy title. The current, pared-down ‘CR’ marque is a good solution, especially as it’s easily adaptable to multiple platforms.

It was also quite alarming to learn that the whole magazine is seemngly put together by about five people, with one person designing and laying out the entire publication! Very impressive.

Focus on craft

We were then shown some examples of the magazine’s recent trend of using the cover to summarise its main articles in a single design. Brazilian woodblock printers, Spanish sign makers and Indian vinyl sticker producers have all been employed in recent issues, and it’s heartening to see this kind of dedication to physical craft, at a time when so much focus is placed on digital media. To underline this, we then saw a short film on the aforementioned Indian graphic style known as ‘radium’, used to decorate Mumbai taxis. It was a fascinating little film (once the technical issues had been sorted out - mental note: NEVER embed a video into Powerpoint!), made more poignant with the knowledge that the local government are trying to ban this striking visual art form, supposedly for reasons of taste!

One person: many hats

Moving on from the ‘real world’, Burgoyne then spoke about Creative Review’s online presence. The creative industries are in a state of flux right now, and Patrick stated that this was both exciting and terrifying, as no one really knows how things will pan out. This is where the title of the talk began to make more sense, as where there were once very distinct boundaries within the creative industries (design, advertising, production, print, etc.), these can now all be undertaken by an individual, due to technology. As a prime example, he cited Sheffield agency Universal Everything, which is essentially one guy and an assistant working from home, but with an international network of suppliers. Being so small hasn’t stopped them working on impressive projects for the likes of Nokia.

Next, we saw a video of the quite staggering kinetic sculpture at the BMW museum, made from 714 individually programmable suspended metal spheres, used to form patterns and shapes. Is it art? Advertising? Engineering? Hard to say. Along with a couple of other projects, Burgoyne mused on whether we need labels anymore, in such a fluid environment. To my mind, this isn’t a recent thing. You only need to look at the work of people like Saul Bass or Paul Rand - work with a distinct commercial focus, but created with a beauty and heart that elicits emotional responses more akin to art than marketing.

The state of advertising

Although the design scene is thriving (creatively, if not necessarily commercially) at the moment, Patrick suggested that advertising is having real problems. Gone are the days when agencies could just throw money at a campaign, and buy their way into people’s awareness. Few agencies are making true progress with things like social media. However, Burger King’s “Whopper Sacrifice” was a deft piece of marketing, which proved so successful Facebook pulled it down.

The future

Patrick closed his talk by urging the exhibiting soon-to-be graduates in the audiences to be excited about entering the creative industries, even in a recession. He reminded us that 50-year-old creative directors can often be out of touch, and are turning to the juniors for direction on how to run things. This was good to hear, especially at a time when jobs in design are at a particular low.

There was a short Q&A, which focussed a lot on the future of print media in the face of the digital onslaught. Patrick felt that there will always be a place for tactile product, even if this ends up being marginalised. Personally, I never plan on keeping a laptop in the bathroom for a read!

It was an interesting and thought-provoking talk. The numerous technical glitches did halt momentum a little, but I was certainly glad to have attended. The creative industries are definitely more fluid now, and it’s hard to pigeonhole exactly what people do. However, we all still need to be able to sum up what we do, so I think there will always be need for labels.

And if you don’t already, I highly recommend you follow Creative Review on Twitter.

How Super Heroes can make you a better designer

Friday, May 8th, 2009

I’ve been a fan of comics for as long as I can remember, and they have been a huge influence on my visual vocabulary. I’m sure comics have played no small part in my decision to pursue graphic design as a career, too.

I’m not a comics geek by any means - I have no real in-depth knowledge of them. I was raised on a steady diet of Beano/Dandy/Beezer/Topper as a child, with most of my exposure to American comics coming via TV shows.

However, a few American comics were in my posession as a young boy - presumably random purchases from parents or relatives. I certainly didn’t buy them myself.

American comics were supremely exciting. Full colour throughout (as opposed to the one- or two-colour print jobs the majority of British comics were at the time), they were a different shape, they were often violent, scary or sad, and were filled with ads for mythical toys, sweets and other products unavailable in the U.K. (I would have given anything as a five-year-old for a cream-filled Twinkie and a pack of Space Monkeys).

Of the assorted copies of Batman, X-Men and the like I had at my disposal, one particular edition of Green Lantern was to make an indelible imprint on me. Indeed, it was the only Green Lantern comic I owned, but I was obsessed with it.

Cover of Green Lantern comic

Cover of Green Lantern comic

This comic wasn’t about a superhero. It was about a whole army of superheroes, from across space! Look at the dramatic layout of the cover, with hordes of odd-looking good guys disappearing into the distance. I would pore over this cover and the contents within again and again.

This comic was an early lesson in thinking beyond what I understood something could or should be. The artist must have had a whale of a time coming up with crazy alien designs - giant crystals with haircuts! Tentacled eyeballs! Amorphous blobs! Something that looks like a stick of celery! As a child who grew up with ‘Star Wars’, I was accustomed to most aliens being basically humans in masks (until Jabba The Hutt turned up, but that wouldn’t be for a couple of years). Hence, when I drew aliens, they would tend to be humanoid, but with funny heads, or costumes. This comic taught me that I could do whatever I liked.

An inside frame from the Green Lantern comic

An inside frame from the Green LAntern comic

It’s something I was reminded of recently, while trying to think of the last time I saw a piece of design, or a way of interacting that made me rethink the way I approach projects myself. Of course, as we get older, and our knowledge of things widens, it’s harder and harder to find something that truly knocks one’s socks off, in the way my Green Lantern comic opened my five-year-old mind. And of course, designing (for example) a web site that is usable will have to conform to certain rules of thumb, if it is to be successful. I’m always on the look out though, and I’d be interested in knowing what has opened other people’s doors of perception.